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 Post subject: MW2 Gameplay
PostPosted: Sat Oct 31, 2009 5:50 pm 
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Ill be posting a bunch of links where MW2 is being played, multiple copies have been released so many people have been streaming it.

http://www.justin.tv/saviorx

Wow...there is nuke and it literally wipes out everyone.

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 Post subject: Re: MW2 Gameplay
PostPosted: Sat Oct 31, 2009 7:05 pm 
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http://www.justin.tv/digitalreborn

Actual online gameplay.

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 Post subject: Re: MW2 Gameplay
PostPosted: Sun Nov 01, 2009 12:13 am 
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SPOILERS!

*Runs away*

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 Post subject: Re: MW2 Gameplay
PostPosted: Sun Nov 01, 2009 5:36 am 
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MEDIA BLACKOUT!!!!!! [eek] [eek] [eek]

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 Post subject: Re: MW2 Gameplay
PostPosted: Sun Nov 01, 2009 1:30 pm 
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Myst wrote:
SPOILERS!

*Runs away*


Don't act like you haven't seen then before ;P

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 Post subject: Re: MW2 Gameplay
PostPosted: Sun Nov 01, 2009 7:06 pm 
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http://www.justin.tv/xxflash

=]

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 Post subject: Re: MW2 Gameplay
PostPosted: Mon Nov 02, 2009 12:33 am 
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Chris wrote:
Myst wrote:
SPOILERS!

*Runs away*


Don't act like you haven't seen then before ;P


No I haven't, and I really don't want to.

Only thing I know is that a 25 kill streak is a nuke and I almost killed the guy that told me that.

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 Post subject: Re: MW2 Gameplay
PostPosted: Mon Nov 02, 2009 1:47 am 
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Myst wrote:
Only thing I know is that a 25 kill streak is a nuke and I almost killed the guy that told me that.


Kill Streaks

3 Kills - UAV
4 Kills - Care Package
4 Kills - Counter UAV
5 Kills - Sentry Gun
5 Kills - Predator Missile
6 Kills - Precision Airstrike
7 Kills - Strike
7 Kills - Attack Heli
8 Kills - Emergency Airdrop
9 Kills - Pave Low
9 Kills - Stealth Bomber
11 Kills - Chopper Gunner
11 Kills - AC-130
15 Kills - EMP
25 Kills - Tactical Nuke

Perks


Marathon (Tier 1)
Standard: Unlimited Sprint
Pro: Get over obstacles faster

Sleight of Hand (Tier 1)
Standard: Faster reload
Pro: Aim down sights faster

Scavenger (Tier 1)
Standard: Retrieve ammo from dead bodies

Bling (Tier 1)
Standard: Dual attachments on primary weapon
Pro: Dual attachments on secondary weapon

One Man Army (Tier 1)
Standard: Use primary weapon in secondary slot

Stopping Power (Tier 2)
Standard: Increased bullet damage
Pro: Increased bullet damage to vehicles

Lightweight (Tier 2)
Standard: Move faster

Hardline (Tier 2)
Standard: Killstreaks rewards require 1 less kill
Pro: Deathstreaks require 1 less death

Cold Blooded (Tier 2)
Standard: Undetectable by UAV, air support, sentries, and thermal

Danger Close (Tier 2)
Standard: Increases explosive weapons damage

Commando (Tier 3)
Standard: Increased melee distance

Increased melee speed Steady Aim (Tier 3)
Standard: Increased hip-fire accuracy

Scrambler (Tier 3)
Standard: Jams enemy radar

Ninja (Tier 3)
Standard: Invisible to heartbeat sensors
Pro: Move silently

SitRep (Tier 3)
Standard: Insertions. Reveals enemy explosives and Tactical Insertions

Last Stand (Tier 3)
Standard: Survive after being killed for 10 second, pistol equipt. You can crawl too

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 Post subject: Re: MW2 Gameplay
PostPosted: Mon Nov 02, 2009 9:20 am 
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I think ill be having a hard time figuring out what streak thingy to use... just hope they won't overwrite one another like the last time cus I'd have to nuke the poop out of everyone all the time :(

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 Post subject: Re: MW2 Gameplay
PostPosted: Wed Nov 04, 2009 2:47 pm 
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while some of you might already know the pc specs here they are....its really the last paragraph that is important
Its not a spoiler =B

Updated w/ actual PC minimum system requirements via Robert '402' Bowling.

Modern Warfare 2 PC MSR
OS: Microsoft Windows XP, Windows Vista and Windows 7 (Windows 95/98/ME/2000 are unsupported)
Processor: Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ processor or better supported
Memory: 1 GB RAM
Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better
DirectX: Microsoft DirectX(R) 9.0c
Hard Drive: 12GB of free hard drive space
Sound: 100% DirectX 9.0c compatible sound card
Internet: Broadband connection required for Multiplayer Connectivity. Internet Connection required for activation

Also found on the back of the PC packaging found on GameStop.com is the following Steam notice...

Notice: Product offered subject to your acceptance of the Steam Subscriber Agreement ("SSA"). You must activate this product via the internet by registering for a Steam account and accepting the SSA. Please see http://www.steampowered.com/agreement to view the SSA prior to purchase. If you do not agree with the provisions of the SSA, you should return the game unopened to your retailer in accordance with their return policy.


I think this means it will requires Steam. :|
some of you may already know this but i posted just in case

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 Post subject: Re: MW2 Gameplay
PostPosted: Wed Nov 04, 2009 4:36 pm 
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As much as no dedicated servers sucks, steam is a great addition, they said theres going to be steam achievements too :) (I need to get my giantbomb score up)

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 Post subject: Re: MW2 Gameplay
PostPosted: Thu Nov 05, 2009 12:23 am 
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Kotaku wrote:
PC gamers may find one more reason to grumble about Call of Duty: Modern Warfare 2, as Infinity Ward has confirmed that the maximum number of players in the game's multiplayer mode has taken a hit from 32 to 18.

A max of 18 players has been the norm for the PlayStation 3 and Xbox 360 versions of previous entries Call of Duty 4: Modern Warfare and Call of Duty: World At War, but it's considerably less than previous iterations for the PC. Infinity Ward's Mackey McCandlish and Vince Zampella confirmed that 9 versus 9 multiplayer battles would be the max going forward to the chagrin of a few PC gamers already feeling burned by the switch from dedicated servers to the IW.net service.

McCandlish explained that an 18-player cap was related to "the number of players we focused on when we were balancing map size, perks, classes, challenges, etc."

That lead to one fan venting in the Infinity Ward developer Q&A session hosted by Best Buy's Geek Squad. "Please explain how a 9v9 match is a multiplayer experience? I'd have more fun serving lunch at a local nursing home," complained a user named "Axen."

Man, there's such a fine line between Modern Warfare 2 team deathmatch and food service for invalids.


Things are sounding better and better...


/s

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 Post subject: Re: MW2 Gameplay
PostPosted: Thu Nov 05, 2009 12:49 am 
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THERE IS STILL HOPE!!!!

If they want to patch it in they could

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 Post subject: Re: MW2 Gameplay
PostPosted: Thu Nov 05, 2009 1:09 am 
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GAY!

how da fuck is that even mp....only time when u want to have a low amount of players are in scrims and ladders...

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 Post subject: Re: MW2 Gameplay
PostPosted: Thu Nov 05, 2009 2:11 am 
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ikeahyllan wrote:
GAY!

how da fuck is that even mp....only time when u want to have a low amount of players are in scrims and ladders...


Yea, that makes sense, when do you play a 9v9 in scrims and ladders? Exactly.

There is nothing wrong with that, the maps aren't huge so it is good that there is that cap for people. Otherwise, your gonna spawn, kill someone, move 2 feet, spawnkill again, repeat. Sounds real fun to me.

Edit:

I just came buckets.

http://www.youtube.com/watch?v=429l13dS6kQ

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