It is currently Sun Jun 07, 2020 2:21 pm

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 303 posts ]  Go to page 1, 2, 3, 4, 5 ... 21  Next
Author Message
 Post subject: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 2:58 pm 
Offline
Division Commander
Division Commander

Joined: Wed Aug 06, 2008 3:45 pm
Posts: 2898
Location: LANDAN M8
Post your sigs and I'll tell you what you need to do ;)

_________________
Member since Jan 12, 2007
Image
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 4:13 pm 
Offline
Recruiter
Recruiter

Joined: Thu Aug 21, 2008 8:03 pm
Posts: 666
Location: Salzburg
Image

tell meh what to do [roll]

_________________
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 4:24 pm 
Offline
Division Commander
Division Commander

Joined: Wed Aug 06, 2008 3:45 pm
Posts: 2898
Location: LANDAN M8
Habbe wrote:
Image

tell meh what to do [roll]


Nice sig; brilliant idea.

You did well with the flow, and you chose an interesting stock to work with; I like how it changes colour.

Blending is overall good but caould be touched up. There is a bit more splatter on the right than on the left, and I don't think the splatter should go that far down his arm.

The lines are a great idea and executed well. The thickness of them where they cross his arms is possibly a bit too much, and imo they are a bit too bright. Otherwise, that's really the key element to the sig; if they weren't there, it wouldn't have been nearly as good.

Because you have such a light background to the right, it's hard to get some decent lighting in. Try extending the grey bg (clone tool will do) so that it covers his head, then add some 300px 100% soft white brushing from the top.

Colouring -- this sig would've been far better with colours. Imo, the execution of the b/w is quite bad, and it really detracts from the depth, which otherwise would've been quite easy, considering the stock. You have too much gray and not enough black. Add some brightness/contrast adjustment layers, play around with the levels and curves to make it more interesting.

Otherwise, there isn't much to say -- the pistol he is firing looks like crap; there is some random line close to his head pointing diagonally upwards; and there are some unneeded lines at the very left -- but apart from that, well done.

_________________
Member since Jan 12, 2007
Image
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 6:02 pm 
Offline
Warlord
Warlord

Joined: Sat Aug 02, 2008 6:13 pm
Posts: 293
To fix the contrast and stuff move the left slider on levels so the darkest stuff is almost black. This should be near where most of the stuff on the histogram starts. Maybe mess with the middle slider a bit, but leave the right one alone. The whites are fine already.

That's what I usually do, it should look much better

_________________
Image
xfire: phoenix7015


Last edited by Phoenix7015 on Mon Nov 17, 2008 9:35 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 6:05 pm 
Offline
Division Commander
Division Commander

Joined: Wed Aug 06, 2008 3:45 pm
Posts: 2898
Location: LANDAN M8
Phoenix7015 wrote:
To fix the contrast and stuff move the left slider on levels so the darkest stuff is almost black. This should be where near where most of the stuff on the histogram starts. Maybe mess with the middle slider a bit, but leave the right one alone.

That's what I usually do, it should look much better


A good tip ;)

_________________
Member since Jan 12, 2007
Image
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 7:43 pm 
Offline
User avatar

Joined: Tue Aug 19, 2008 8:23 pm
Posts: 2258
Location: New York
Habbe's sig reminds alot of your Stat [Invisanoes]

_________________
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 7:49 pm 
Offline
Division Commander
Division Commander

Joined: Wed Aug 06, 2008 3:45 pm
Posts: 2898
Location: LANDAN M8
I'm only using the sig I am now because the stupid dimension limits on the forum. Most sigs I make now are at least 150px high...

_________________
Member since Jan 12, 2007
Image
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 7:52 pm 
Offline
User avatar

Joined: Tue Aug 19, 2008 8:23 pm
Posts: 2258
Location: New York
Oh ok [oh]

_________________
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 8:31 pm 
Offline
Recruiter
Recruiter

Joined: Thu Aug 21, 2008 8:03 pm
Posts: 666
Location: Salzburg
thank you for the tips i hope that turned out better
v1
Image
v2
Image

_________________
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 8:39 pm 
Offline
User avatar

Joined: Tue Aug 19, 2008 8:23 pm
Posts: 2258
Location: New York
ummm V1 looks the best to me. [wink]

_________________
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 8:39 pm 
Offline
User avatar

Joined: Fri Aug 01, 2008 10:31 pm
Posts: 2605
Location: Cookieland / Germania
second one looks better i think

_________________
Hardknocks

Image

Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 9:13 pm 
Offline
Division Commander
Division Commander

Joined: Wed Aug 06, 2008 3:45 pm
Posts: 2898
Location: LANDAN M8
Habbe wrote:
thank you for the tips i hope that turned out better
v1
Image
v2
Image


V2 Isn't really good at all, it's just like one gradient map >.<

But compare

Image

with

Image

and you'll see that the difference is big -- and all you did was fix the colouring (you still have those unnecessary lines and the weird splatter on his arm, and the crappy effect on the gun).

_________________
Member since Jan 12, 2007
Image
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 9:55 pm 
Offline
User avatar

Joined: Tue Aug 19, 2008 8:23 pm
Posts: 2258
Location: New York
Yeah thats why i liked it, because v1 looks more expressed.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sat Nov 08, 2008 11:43 pm 
Offline
User avatar

Joined: Fri Aug 01, 2008 10:31 pm
Posts: 2605
Location: Cookieland / Germania
status, i just fixed my sig a bit, is it better now?
i just duplicated and moved a part of the blue bg, made it a bit darker(cuz dead space is a dark game) with "black light", put the opacity of the name lower, put some grunge brushed on it, with low opacity

old:
Image

new:

Image

_________________
Hardknocks

Image

Image


Top
 Profile  
 
 Post subject: Re: Status's Sig Tips
PostPosted: Sun Nov 09, 2008 12:49 am 
Offline
Division Commander
Division Commander

Joined: Wed Aug 06, 2008 3:45 pm
Posts: 2898
Location: LANDAN M8
Virus wrote:
status, i just fixed my sig a bit, is it better now?
i just duplicated and moved a part of the blue bg, made it a bit darker(cuz dead space is a dark game) with "black light", put the opacity of the name lower, put some grunge brushed on it, with low opacity

old:
Image

new:

Image


This is about 300x better. Well done. Make the white bit to ther ight of him more interesting, and remove teh text, and you're there.

_________________
Member since Jan 12, 2007
Image
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 303 posts ]  Go to page 1, 2, 3, 4, 5 ... 21  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group