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 Post subject: Combat Arms™
PostPosted: Tue Aug 11, 2009 10:23 am 
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I was thinking we could start a Combat Arms community in Redcell... I can make the clan ingame.

http://combatarms.nexon.net/
It's free to play and a great game


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 Post subject: Re: Combat Arms™
PostPosted: Tue Aug 11, 2009 11:07 am 
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 Post subject: Re: Combat Arms™
PostPosted: Tue Aug 11, 2009 3:27 pm 
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the_Sith_God wrote:
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wow really sithy [nay] he just made a suggestion

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 Post subject: Re: Combat Arms™
PostPosted: Tue Aug 11, 2009 8:07 pm 
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we already had this section and know what it failed

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 Post subject: Re: Combat Arms™
PostPosted: Tue Aug 11, 2009 8:13 pm 
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and that's because the game is shit [PUPPY]

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 Post subject: Re: Combat Arms™
PostPosted: Wed Aug 12, 2009 1:48 am 
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rhk has always right ;P

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Myst wrote:
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 Post subject: Re: Combat Arms™
PostPosted: Thu Aug 13, 2009 5:04 pm 
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ikeahyllan wrote:
rhk has always right ;P



*is

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 Post subject: Re: Combat Arms™
PostPosted: Thu Aug 13, 2009 5:13 pm 
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Gr/\phit wrote:
ikeahyllan wrote:
rhk has always right ;P



*is



*never

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 Post subject: Re: Combat Arms™
PostPosted: Thu Aug 13, 2009 5:15 pm 
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Myst wrote:
Gr/\phit wrote:
ikeahyllan wrote:
rhk has always right ;P



*is



*never



:?

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Myst wrote:
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 Post subject: Re: Combat Arms™
PostPosted: Thu Aug 13, 2009 5:18 pm 
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Myst wrote:
Gr/\phit wrote:
ikeahyllan wrote:
rhk has always right ;P



*is



*never


*is always

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 Post subject: Re: Combat Arms™
PostPosted: Thu Aug 13, 2009 6:31 pm 
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is always yay

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Myst wrote:
Someone is... somewhere...


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 Post subject: Re: Combat Arms™
PostPosted: Fri Aug 21, 2009 9:32 pm 
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the game is ok for a free game but without a clan it is boring the best part in this game is the cw part other parts are ok but nothing special

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 Post subject: Re: Combat Arms™
PostPosted: Wed Sep 23, 2009 5:03 pm 
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Cobalt wrote:
the game is ok for a free game but without a clan it is boring the best part in this game is the cw part other parts are ok but nothing special


it failed because hunter wouldnt listen to me and he wanted to go back to motr. this is why i hated the fact i really had no say in whatever decisions we made in the short period of time in redcell CA.

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 Post subject: Re: Combat Arms™
PostPosted: Thu Sep 24, 2009 9:13 am 
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Combat Arms was just doomed to fail from the start N12. Maybe if they add some real bullet physics I might consider picking it up.

And don't necro its bad enough that CA was hit with a shovel and burried here at RedCell don't let it relive the past....

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 Post subject: Re: Combat Arms™
PostPosted: Thu Sep 24, 2009 5:18 pm 
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lol yeah agreed... i dont even play it anymore. reached my goal in the game (2LT rank) so i uninstalled it.

note to self: should remove signature.

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