It is currently Sun Jun 07, 2020 1:41 pm

All times are UTC




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Frontline - Upcoming SWRC mod
PostPosted: Sat Feb 02, 2013 5:12 pm 
Offline
Recruiter
Recruiter
User avatar

Joined: Sat Nov 06, 2010 3:53 pm
Posts: 2131
Location: East L.a
Fraz has alot of skins and weapon mods you should talk to him.

_________________
Image
Mann Jude bee Magiekreis Festival in meiner Hose!


Top
 Profile  
 
 Post subject: Re: Frontline - Upcoming SWRC mod
PostPosted: Sat Feb 02, 2013 6:31 pm 
Offline

Joined: Mon Sep 26, 2011 9:05 pm
Posts: 278
eggrole2000 wrote:
Fraz has alot of skins and weapon mods you should talk to him.
I know that, but none of his skins would fit for the Rebel Alliance I think. So far I made 4 new weapos, and 2 new grenades, I might create one more weapon but then it should be enough I guess.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Frontline - Upcoming SWRC mod
PostPosted: Tue Feb 05, 2013 5:29 am 
Offline

Joined: Tue Jan 08, 2013 3:56 pm
Posts: 44
Coming fall 2012, eh? xD

Just kidding, looks sweet man.

_________________
-Insert Random Signature Here.-


Top
 Profile  
 
 Post subject: Re: Frontline - Upcoming SWRC mod
PostPosted: Tue Feb 05, 2013 3:01 pm 
Offline

Joined: Mon Sep 26, 2011 9:05 pm
Posts: 278
Raxenuk wrote:
Coming fall 2012, eh? xD

Just kidding, looks sweet man.
Yeah I had much to do last year so I could never work much on this mod, but now its looking pretty solid, I had much more time during the last week and could make huge progress.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Frontline - Upcoming SWRC mod
PostPosted: Sun Feb 10, 2013 9:32 pm 
Offline
Clan Leader
Clan Leader

Joined: Thu Oct 30, 2008 8:50 pm
Posts: 73
Considering how the community already disallows the use of half of the weapons in the game, I'm not sure how you can necessarily create "new" weapons. They are either going to be overpowered and people will call them noob, they will be weak as hell and no one will use them, or they will be a repeat of something that's already in the game just with a different skin. That's my 2 cents on this.

Good idea in theory but I'm not sure how much that will affect gameplay. If you ask me the community should just allow the use of all weapons in competitive play. If something is extremely overpowered then maybe just nerf it a bit. Like the AA only has 4 shots, the rocket 5, HR has terrible accuracy and you move slow as hell, concusion is a delayed burst so it's easy to dodge and if your sniping with it then it's actually a good shot. EC's and sonic pickups should maybe only have 1 nade when you pick them up.

The community needs a change of mindset, not a change of in game architecture.

But from a graphics point of view it's all very cool.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Frontline - Upcoming SWRC mod
PostPosted: Sun Feb 10, 2013 10:02 pm 
Offline

Joined: Mon Sep 26, 2011 9:05 pm
Posts: 278
Quote:
Considering how the community already disallows the use of half of the weapons in the game, I'm not sure how you can necessarily create "new" weapons. They are either going to be overpowered and people will call them noob, they will be weak as hell and no one will use them, or they will be a repeat of something that's already in the game just with a different skin.
I understand your point, but Ive already played like 10 matches with a few guys (Narcissus, Vash etc.) and although the weapons are not finished yet and we were only beta testing them, they worked pretty well and brought something new to the game. Some replaced old weapons, others are entirely new and a good addition, at the end we all thought it was a lot of fun and that old and new weapons will work at the same time. Everything was balanced quite well.

And if you think we cant make something new, let me just tell you that there is going to be a bow in the mod, one that works like a real one, not like the wookie bowcaster. Thats pretty new I think - and it did fit very well to the game, not overpowered, not too weak, just like all new weapons. Not to mention the smoke nade, which has not been in SWRC before, or a flashnade in the multiplayer. :)

_________________
Image


Top
 Profile  
 
 Post subject: Re: Frontline - Upcoming SWRC mod
PostPosted: Mon Feb 11, 2013 5:49 am 
Offline
Member
Member

Joined: Mon Jul 04, 2011 4:52 am
Posts: 318
Location: Mordor
To comment on what flash said:
How were weapons deemed as "noob"? Did the competitive community set those guidelines? From what I can see, most clans rule by those guidelines.
A good amount of public players want to be in the better clans. The better players and clans have a better chance of changing the "noob" weapon guidelines than others.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group