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 Post subject: Same old rotations....
PostPosted: Mon Jan 16, 2012 7:02 pm 
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Does anyone else think that the map rotations on the pubs are getting ridiculously repetitive? In all honesty, they are for me, and according to a few other players they are. I've come up with a way for us to fix this and I ask that anyone that can put effort into this does so.

I basically want to integrate modded maps into the public server rotations with a method to get the randoms to install the maps... For more information, please go to:

http://breakingpointgaming.net/e107_plu ... hp?26.last

If anyone has any really good fun old maps, or if someone can create the maps, please upload them to the site and make a topic.

Thanks.

If I can make one simple request from the mods? Please delete any flaming because its annoying. Thanks everyone.


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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 8:09 pm 
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If you can figure out a way to force people to download the maps, then this would be a great idea, but I don't really believe in the competence of people who have played this game 4-5 years and still use AAs and rockets in pubs to go to a website, download a custom map and install it :|

I recently updated this thread, which has working links now for the first time in several years.... Maybe you can find something of interest there? :)

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 8:16 pm 
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I agree. Unless you can somehow get in-game map downloads from the servers working, I don't think it's worth doing on more than one server to start at least.

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 8:40 pm 
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Since there are only so many American pubs, I would say on the {MotR} server, start putting up links for maps and say that to gain entrance to the other server download the maps. While start hosting those maps on the Motrclan.tk or whatever it was called. People might feel obliged to download those maps because it allows them to go to another server. My idea would be work with the admins/staff to start setting up a good rotation with the best maps you can. One map I enjoy playing that isn't from the Warpack is this.

Its created by Phobos and we tested before on the RC pub server and it was really nice. There may be an update of it, but still is really cool.

http://www.megaupload.com/?d=C7DDIYQC

This one is from the Warpack and seems kind of fun, but might get out of hand if there's 32 people playing on it.

http://www.megaupload.com/?d=9PY699NV

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 9:35 pm 
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StatusQ3 wrote:
If you can figure out a way to force people to download the maps, then this would be a great idea, but I don't really believe in the competence of people who have played this game 4-5 years and still use AAs and rockets in pubs to go to a website, download a custom map and install it :|

I recently updated this thread, which has working links now for the first time in several years.... Maybe you can find something of interest there? :)

There is a way for FORCE people to download the maps. For the noobs, it's either go download the maps or play in a non-participating euro server with lag. This is why i wanted to get EVERY American server we can to display the links to the maps. This would extend the map lists because people will want to play in the less laggy servers, so they will download the maps.
I talked to a TX member, and they may have interest in this in order to get people to download their map packs. If the huge amount of TX servers is hosting modded maps as well, there are very few options for servers. The more maps we can spread throughout the ENTIRE community, the more they will come to be everyday maps.


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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 9:39 pm 
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A lot of the noobs in public servers are like 10 or 12 years old and haven't got a clue how to install a mappack, let alone permission from their parents. Forcing people to download stuff would probably reduce the number of players.

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 9:55 pm 
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MotRVenoM wrote:
There is a way for FORCE people to download the maps. For the noobs, it's either go download the maps or play in a non-participating euro server with lag. This is why i wanted to get EVERY American server we can to display the links to the maps. This would extend the map lists because people will want to play in the less laggy servers, so they will download the maps.
I talked to a TX member, and they may have interest in this in order to get people to download their map packs. If the huge amount of TX servers is hosting modded maps as well, there are very few options for servers. The more maps we can spread throughout the ENTIRE community, the more they will come to be everyday maps.


I'm just worried this bid to improve our servers may actually kill them completely =/

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 10:12 pm 
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StatusQ3 wrote:
I'm just worried this bid to improve our servers may actually kill them completely =/

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 10:41 pm 
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eggrole2000 wrote:
StatusQ3 wrote:
I'm just worried this bid to improve our servers may actually kill them completely =/

Is it worth not having the same old boring stuff? I will be converting my servers slowly. For now, I will be putting a map up called District 118. I believe it was included in a TX map pack. However this map was created by {MotR}Dagger if I remember correctly. Downloads are available at http://breakingpoint.net

The redcell server and the Defile server are going to get more active now. That's the problem we face. If we don't convert them all, they'll just move to other servers... I know we might lose activity when doing this, but it will allow people to know there are other maps out there.


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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 10:54 pm 
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I guess you need to advertise it quite hard and to make the downloading and installation process very clear and well-explained, so that even the less capable of our public server nubs can figure out how to get these maps installed.

In the grand scheme of things, though, the problem that we're playing the same old maps over and over isn't as big as the problem of inactivity in this game. My worry is that by attempting to fix the lesser problem we make the greater one even greater.

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 11:09 pm 
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Phoenix7015 wrote:
I agree. Unless you can somehow get in-game map downloads from the servers working
That's possible but there is a maximum of only 30-40 kb/s download speed. Not because the servers are too slow, but it's a limit in the game coding. So imagine 10 players have to wait until they've downloaded a 5 MB map with 30 kb/s.

They'd all search a different server.

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 11:15 pm 
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You could have one game where you can't shoot or kill just for like 3 or 5 mins and then have that advertising spam information on how to download the maps and information about how the servers will be converted in the future. It's too bad you can't have writig on the walls.

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 Post subject: Re: Same old rotations....
PostPosted: Mon Jan 16, 2012 11:59 pm 
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eggrole2000 wrote:
You could have one game where you can't shoot or kill just for like 3 or 5 mins and then have that advertising spam information on how to download the maps and information about how the servers will be converted in the future. It's too bad you can't have writig on the walls.

I just tossed a single map into the server rotation. For anyone who cares to play in the {MotR} server, the download is available in the downloads section of the site. District 118 has been added.
http://breakingpointgaming.net
If people ask about the map in pubs, please direct them to the site.


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 Post subject: Re: Same old rotations....
PostPosted: Tue Jan 17, 2012 4:17 am 
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TheIronhide wrote:
Phoenix7015 wrote:
I agree. Unless you can somehow get in-game map downloads from the servers working
That's possible but there is a maximum of only 30-40 kb/s download speed. Not because the servers are too slow, but it's a limit in the game coding. So imagine 10 players have to wait until they've downloaded a 5 MB map with 30 kb/s.

They'd all search a different server.

I didn't know this was even possible yet... Do tell us more.

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 Post subject: Re: Same old rotations....
PostPosted: Tue Jan 17, 2012 4:22 am 
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Phoenix7015 wrote:
TheIronhide wrote:
Phoenix7015 wrote:
I agree. Unless you can somehow get in-game map downloads from the servers working
That's possible but there is a maximum of only 30-40 kb/s download speed. Not because the servers are too slow, but it's a limit in the game coding. So imagine 10 players have to wait until they've downloaded a 5 MB map with 30 kb/s.

They'd all search a different server.

I didn't know this was even possible yet... Do tell us more.
Well all I know that Storm, Fraz and I were working on it once but it turned out only a few kb/s download speed are possible, so it's not a serious possibility.

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