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Help with Files for Mod ;3 https://redcellgaming.com/forum2/viewtopic.php?f=38&t=5562 |
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Author: | OlÐBanÐ1t [ Thu May 16, 2013 3:08 am ] |
Post subject: | Help with Files for Mod ;3 |
This is not for Republic Commando, but there's no general "Mod" section so this as close as it gets. Anyways, I need help installing a KoToR 2 Game Mod - I'm prettttty clueless when it comes to this sort of thing and would really love the help ^_^ ( Preferably teamviewer, or anything w/ voice so you can explain to me or show me what to do ) - If you want to try to explain to me here, well: NSTALLATION ----------------------------------------------------------------- Once you downloaded the Zip/Rar file of Revenge of Revan Demo, it’s time to install. DIRECTIONS FOR VANILLA AND MODDED KOTOR2 BELOW AND HOW TO SWITCH BACK AND FORTH BETWEEN GAMES (KOTOR2---ROR) INSTALL WITH VANILLA KOTOR2................. To install, you take the RoR’s override folder and copy and paste the files into your kotor2’s empty override folder. If there is no override folder, then you can create a new folder in the main kotor2 folder. Now you have transferred the RoR override folder files. Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version. Next Modules folder- Just copy and paste the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here. Next Movies folder- Here you will need to rename the PerMov01 file to( 111PerMov01) so that the computer won’t see it. Then you simply copy and paste the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original) VOs – All RoR VO files are global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here. RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name- Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503 Change list: mus_a_100 mus_jedi mus_a_003 mus_a_232 mus_a_31 mus_a_503 mus_main mus_sion Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there) Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk" AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder. Now you are done and ready to play RoR. =) -------------------- *INSTALL WITH MODDED KOTOR2................... You want to first take your original override folder for kotor2 and change the name to ORGoverride or something else so the game will not see the folder. Then create a new override folder and then take the files in RoR’s override folder and copy and paste them into the new clean override folder. Now the game will only see the new one. Next the RoR’s Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoR’s Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoR’s version. Next Modules folder- If you have a mod that uses/ has a 001EBO.mod file, you want to rename it to something like GG001EBO, just so the game won’t see it then just copy and past the files in the RoR’s Module folder into your kotor2’s Module folder; then you’re done here. Next Movies folder- Here you will need to rename the PerMov01 file to ( 111PerMov01) so that the computer won’t see it. Then you simply copy and past the RoR’s Movie files into your kotor2’s Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original) VOs – All RoR VO files a global meaning they are all copy and pasted into the GBL folder under the kotor2’s StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoR’s VO files here. RoR’s Music Score- You go to the kotor2’s StreamMusic folder and click to open. Here you will have to change a few of the original file name- Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503 Change list: mus_a_100 mus_jedi mus_a_003 mus_a_232 mus_a_31 mus_a_503 mus_main mus_sion Once these are changed then you can copy the files in RoR’s StreamMusic folder and place into your kotor2’s StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there) Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk" AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder. Now you are done and ready to play RoR. =) ---------------------------- SWITCHING BACK TO KOTOR2 VANILLA OR KOTOR2 MODDED...... This is how you can switch between both games without uninstalling RoR… Right now RoR is installed You want to take the override folder and rename it RoRoverride and take your original kotor2 override folder (ex. ORGoverride) and return it back to just override. Now the game will see your original kotor2 override folder. Launcher- You do the same and change it to RoRLauncher and return the original back to just simply Launcher. Next Modules folder- You can leave the RoR’s modules since they should not conflict except the 001EBO.mod file which needs to be changed to RR001EBO.mod so the game does not see it. Next Movies folder- You can take and rename the RoR’s PerMov01 version movie …and rename to RRPerMov01. Now you can return the one you changed earlier back to PerMov01 so the game sees the original or just copy and past the PerMov01 movie file from RoR’s back up file. VOs – All RoR VO files should not conflict with any of the games or other mods. If you ever find another mod that did use the same file name simply copy but don’t replace and then do name changes so you can use what ever mod you're using at that time. This case is very unlikely. RoR’s Music Score- You will take the file named Change list: mus_a_100 mus_jedi mus_a_003 mus_a_232 mus_a_31 mus_a_503 mus_main mus_sion Now add RR in front of each file (ex. RRmus_a_232), this will allow the game to not see them. Now return the originals back to their original names for those files or you can also take the files from the RoR backup file and place the originals back into the kotor2’s StreamMusic folder. Then re-install your back up of the dialog.tlk file (re-name the current one to "dialog (RoR).tlk" and re-name the "dialog (original).tlk" back to simply dialog.tlk). Now you are done and ready to play your original kotor2 setup. For future installations we will be looking into an exe file to do this for you. Now you can have both games and be able to change them to allow you to play which one you want when you want. |
Author: | eggrole2000 [ Thu May 16, 2013 5:03 am ] |
Post subject: | Re: Help with Files for Mod ;3 |
Ironhide can help you nigs. |
Author: | OlÐBanÐ1t [ Thu May 16, 2013 2:07 pm ] |
Post subject: | Re: Help with Files for Mod ;3 |
eggrole2000 wrote: Ironhide can help you nigs. I was hoping he could but I have not seen him on xfire recently ;3 - Maybe I'm blind though so hehe :P |
Author: | Penguin [ Fri May 17, 2013 9:45 pm ] |
Post subject: | Re: Help with Files for Mod ;3 |
Instructions are pretty clear... Even Status could manage it. |
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