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 Post subject: 4/28 Update
PostPosted: Thu Apr 29, 2010 12:59 am 
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Division Commander
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Joined: Wed Jul 30, 2008 10:21 am
Posts: 2545
Location: NH, USA
Well TF2 just got updated, complete with Pyro Nerfs and Heavy buffs

maybe it will reduce W+M1'ers :)



Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.

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 Post subject: Re: 4/28 Update
PostPosted: Thu Apr 29, 2010 1:11 am 
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Veteran
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Joined: Thu Jul 31, 2008 12:32 am
Posts: 2236
loool and i owned with the heavy BEFORE

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 Post subject: Re: 4/28 Update
PostPosted: Thu Apr 29, 2010 1:30 am 
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TF2 Member
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Joined: Wed Jul 30, 2008 11:25 am
Posts: 473
Location: London, Ontario, Canada
The Huntsman and Heavy get the great deal out of this update. About time they fix those bugs for the spy too ;P! Well, I'll be expecting alot more people playing Heavy now, but I won't mind having more Heavies to heal on my team [giggle].

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Nokill wrote:
ritehandkid wrote:
Bountyhunter wrote:
Nah, Solim looks cool behind the camera. He has some balls to put his picture up too [oops]


i posted like 50 do i not have balls?


yes you got 50 balls!


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 Post subject: Re: 4/28 Update
PostPosted: Thu Apr 29, 2010 4:57 am 
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Joined: Sat Dec 20, 2008 4:23 pm
Posts: 692
Location: "‘T’is neither here nor there."
nice nice

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