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My signatures https://redcellgaming.com/forum2/viewtopic.php?f=66&t=720 |
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Author: | Zero [ Wed Nov 05, 2008 8:45 pm ] |
Post subject: | My signatures |
Hello I will post here all sigs i made and where i think that they r good I sort them from old to new |
Author: | StatusQ3 [ Wed Nov 05, 2008 8:49 pm ] |
Post subject: | Re: My signatures |
At least they're better than Cobalt's. |
Author: | Habbe [ Wed Nov 05, 2008 8:51 pm ] |
Post subject: | Re: My signatures |
StatusQ3 wrote: At least they're better than Cobalt's. ya.. wow even a piece of horseshit with a fucking stroke would be better ... |
Author: | Sonsi [ Wed Nov 05, 2008 10:22 pm ] |
Post subject: | Re: My signatures |
Habbe wrote: StatusQ3 wrote: At least they're better than Cobalt's. ya.. wow even a piece of horseshit with a fucking stroke would be better ... lol. rape. |
Author: | Kimberdon [ Wed Nov 05, 2008 11:46 pm ] |
Post subject: | Re: My signatures |
aw cmon don't be so hard on poor colby they aren't as bad as you guys make them out to be |
Author: | Virus [ Thu Nov 06, 2008 12:02 am ] |
Post subject: | Re: My signatures |
StatusQ3 wrote: At least they're better than Cobalt's. seriously, fuck you status... i just found the thread now, read zero's post and just wanted to write: "At least they are better than cobalt's" and what do i read now? >_> |
Author: | StatusQ3 [ Thu Nov 06, 2008 7:28 am ] |
Post subject: | Re: My signatures |
Kimberdon wrote: aw cmon don't be so hard on poor colby they aren't as bad as you guys make them out to be Flower brushes ftw. |
Author: | Zero [ Thu Nov 06, 2008 3:19 pm ] |
Post subject: | Re: My signatures |
new one. |
Author: | Habbe [ Thu Nov 06, 2008 4:49 pm ] |
Post subject: | Re: My signatures |
you should try some new techniques, and try to smudge in the render a bit... |
Author: | StatusQ3 [ Thu Nov 06, 2008 5:05 pm ] |
Post subject: | Re: My signatures |
Zero wrote: o.o new one. First of all, your technique for this sig and all the others you've shown is just a background, with a render smacked on top. While it is good that you make the background reflect the colours of the render, you need to develop your skills more: your aim should be to have a render that looks like it is "part of" the background, yet still has depth to it. This may sound paradoxical, but by looking at some good sigs, you can see there is a difference. Your first step is to learn how to make a background from scratch. Starting from a blank document, the basic technique is as such: 1. Put your render in, and resize. 2. Duplicate your render and hide the original. 3. Duplicate the render and move the duplicate to an empty area. Continue doing this until you cover the entire area. 4. Merge all the layers apart from the hidden render. 5. Start smudging. Try to retain the colours and not blend it too much. That technique will get you a background in the right colour, but it is very simplified. For a decent result, you need to look at a tutorial. As Habbe says, you also need to put something on top of the render as well, to make it look like he is "part of" the background. For this, tutorials are the best option as well, as techniques vary depending on what outcome you want, as well as a number of other factors that I cba going through now. Find good tutorials on http://www.guildinn.com and http://www.tech-gfx.net. Best of luck =) |
Author: | Virus [ Thu Nov 06, 2008 5:23 pm ] |
Post subject: | Re: My signatures |
StatusQ3 wrote: Zero wrote: o.o new one. First of all, your technique for this sig and all the others you've shown is just a background, with a render smacked on top. While it is good that you make the background reflect the colours of the render, you need to develop your skills more: your aim should be to have a render that looks like it is "part of" the background, yet still has depth to it. This may sound paradoxical, but by looking at some good sigs, you can see there is a difference. Your first step is to learn how to make a background from scratch. Starting from a blank document, the basic technique is as such: 1. Put your render in, and resize. 2. Duplicate your render and hide the original. 3. Duplicate the render and move the duplicate to an empty area. Continue doing this until you cover the entire area. 4. Merge all the layers apart from the hidden render. 5. Start smudging. Try to retain the colours and not blend it too much. That technique will get you a background in the right colour, but it is very simplified. For a decent result, you need to look at a tutorial. As Habbe says, you also need to put something on top of the render as well, to make it look like he is "part of" the background. For this, tutorials are the best option as well, as techniques vary depending on what outcome you want, as well as a number of other factors that I cba going through now. Find good tutorials on http://www.guildinn.com and http://www.tech-gfx.net. Best of luck =) thats what cobalt never wanted to do ;) |
Author: | Zero [ Thu Nov 06, 2008 5:27 pm ] |
Post subject: | Re: My signatures |
w00t ty I will do my best |
Author: | Sonsi [ Thu Nov 06, 2008 6:52 pm ] |
Post subject: | Re: My signatures |
Virus wrote: StatusQ3 wrote: Zero wrote: o.o new one. First of all, your technique for this sig and all the others you've shown is just a background, with a render smacked on top. While it is good that you make the background reflect the colours of the render, you need to develop your skills more: your aim should be to have a render that looks like it is "part of" the background, yet still has depth to it. This may sound paradoxical, but by looking at some good sigs, you can see there is a difference. Your first step is to learn how to make a background from scratch. Starting from a blank document, the basic technique is as such: 1. Put your render in, and resize. 2. Duplicate your render and hide the original. 3. Duplicate the render and move the duplicate to an empty area. Continue doing this until you cover the entire area. 4. Merge all the layers apart from the hidden render. 5. Start smudging. Try to retain the colours and not blend it too much. That technique will get you a background in the right colour, but it is very simplified. For a decent result, you need to look at a tutorial. As Habbe says, you also need to put something on top of the render as well, to make it look like he is "part of" the background. For this, tutorials are the best option as well, as techniques vary depending on what outcome you want, as well as a number of other factors that I cba going through now. Find good tutorials on http://www.guildinn.com and http://www.tech-gfx.net. Best of luck =) thats what cobalt never wanted to do ;) why doesnt cobalt ever check here? |
Author: | Zero [ Thu Nov 06, 2008 7:59 pm ] |
Post subject: | Re: My signatures |
So i tried sth, that the render fits more with the bg |
Author: | Habbe [ Thu Nov 06, 2008 9:02 pm ] |
Post subject: | Re: My signatures |
you should try to smudge in the render so it's like part of the bg and get rid of this white stuff on the right side |
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