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Status's Sig Tips
https://redcellgaming.com/forum2/viewtopic.php?f=66&t=730
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Author:  StatusQ3 [ Sat Nov 08, 2008 2:58 pm ]
Post subject:  Status's Sig Tips

Post your sigs and I'll tell you what you need to do ;)

Author:  Habbe [ Sat Nov 08, 2008 4:13 pm ]
Post subject:  Re: Status's Sig Tips

Image

tell meh what to do [roll]

Author:  StatusQ3 [ Sat Nov 08, 2008 4:24 pm ]
Post subject:  Re: Status's Sig Tips

Habbe wrote:
Image

tell meh what to do [roll]


Nice sig; brilliant idea.

You did well with the flow, and you chose an interesting stock to work with; I like how it changes colour.

Blending is overall good but caould be touched up. There is a bit more splatter on the right than on the left, and I don't think the splatter should go that far down his arm.

The lines are a great idea and executed well. The thickness of them where they cross his arms is possibly a bit too much, and imo they are a bit too bright. Otherwise, that's really the key element to the sig; if they weren't there, it wouldn't have been nearly as good.

Because you have such a light background to the right, it's hard to get some decent lighting in. Try extending the grey bg (clone tool will do) so that it covers his head, then add some 300px 100% soft white brushing from the top.

Colouring -- this sig would've been far better with colours. Imo, the execution of the b/w is quite bad, and it really detracts from the depth, which otherwise would've been quite easy, considering the stock. You have too much gray and not enough black. Add some brightness/contrast adjustment layers, play around with the levels and curves to make it more interesting.

Otherwise, there isn't much to say -- the pistol he is firing looks like crap; there is some random line close to his head pointing diagonally upwards; and there are some unneeded lines at the very left -- but apart from that, well done.

Author:  Phoenix7015 [ Sat Nov 08, 2008 6:02 pm ]
Post subject:  Re: Status's Sig Tips

To fix the contrast and stuff move the left slider on levels so the darkest stuff is almost black. This should be near where most of the stuff on the histogram starts. Maybe mess with the middle slider a bit, but leave the right one alone. The whites are fine already.

That's what I usually do, it should look much better

Author:  StatusQ3 [ Sat Nov 08, 2008 6:05 pm ]
Post subject:  Re: Status's Sig Tips

Phoenix7015 wrote:
To fix the contrast and stuff move the left slider on levels so the darkest stuff is almost black. This should be where near where most of the stuff on the histogram starts. Maybe mess with the middle slider a bit, but leave the right one alone.

That's what I usually do, it should look much better


A good tip ;)

Author:  the_Sith_God [ Sat Nov 08, 2008 7:43 pm ]
Post subject:  Re: Status's Sig Tips

Habbe's sig reminds alot of your Stat [Invisanoes]

Author:  StatusQ3 [ Sat Nov 08, 2008 7:49 pm ]
Post subject:  Re: Status's Sig Tips

I'm only using the sig I am now because the stupid dimension limits on the forum. Most sigs I make now are at least 150px high...

Author:  the_Sith_God [ Sat Nov 08, 2008 7:52 pm ]
Post subject:  Re: Status's Sig Tips

Oh ok [oh]

Author:  Habbe [ Sat Nov 08, 2008 8:31 pm ]
Post subject:  Re: Status's Sig Tips

thank you for the tips i hope that turned out better
v1
Image
v2
Image

Author:  the_Sith_God [ Sat Nov 08, 2008 8:39 pm ]
Post subject:  Re: Status's Sig Tips

ummm V1 looks the best to me. [wink]

Author:  Virus [ Sat Nov 08, 2008 8:39 pm ]
Post subject:  Re: Status's Sig Tips

second one looks better i think

Author:  StatusQ3 [ Sat Nov 08, 2008 9:13 pm ]
Post subject:  Re: Status's Sig Tips

Habbe wrote:
thank you for the tips i hope that turned out better
v1
Image
v2
Image


V2 Isn't really good at all, it's just like one gradient map >.<

But compare

Image

with

Image

and you'll see that the difference is big -- and all you did was fix the colouring (you still have those unnecessary lines and the weird splatter on his arm, and the crappy effect on the gun).

Author:  the_Sith_God [ Sat Nov 08, 2008 9:55 pm ]
Post subject:  Re: Status's Sig Tips

Yeah thats why i liked it, because v1 looks more expressed.

Author:  Virus [ Sat Nov 08, 2008 11:43 pm ]
Post subject:  Re: Status's Sig Tips

status, i just fixed my sig a bit, is it better now?
i just duplicated and moved a part of the blue bg, made it a bit darker(cuz dead space is a dark game) with "black light", put the opacity of the name lower, put some grunge brushed on it, with low opacity

old:
Image

new:

Image

Author:  StatusQ3 [ Sun Nov 09, 2008 12:49 am ]
Post subject:  Re: Status's Sig Tips

Virus wrote:
status, i just fixed my sig a bit, is it better now?
i just duplicated and moved a part of the blue bg, made it a bit darker(cuz dead space is a dark game) with "black light", put the opacity of the name lower, put some grunge brushed on it, with low opacity

old:
Image

new:

Image


This is about 300x better. Well done. Make the white bit to ther ight of him more interesting, and remove teh text, and you're there.

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