RedCell Forum https://redcellgaming.com/forum2/ |
|
Status's Sig Tips https://redcellgaming.com/forum2/viewtopic.php?f=66&t=730 |
Page 1 of 21 |
Author: | StatusQ3 [ Sat Nov 08, 2008 2:58 pm ] |
Post subject: | Status's Sig Tips |
Post your sigs and I'll tell you what you need to do ;) |
Author: | Habbe [ Sat Nov 08, 2008 4:13 pm ] |
Post subject: | Re: Status's Sig Tips |
tell meh what to do |
Author: | StatusQ3 [ Sat Nov 08, 2008 4:24 pm ] |
Post subject: | Re: Status's Sig Tips |
Habbe wrote: tell meh what to do Nice sig; brilliant idea. You did well with the flow, and you chose an interesting stock to work with; I like how it changes colour. Blending is overall good but caould be touched up. There is a bit more splatter on the right than on the left, and I don't think the splatter should go that far down his arm. The lines are a great idea and executed well. The thickness of them where they cross his arms is possibly a bit too much, and imo they are a bit too bright. Otherwise, that's really the key element to the sig; if they weren't there, it wouldn't have been nearly as good. Because you have such a light background to the right, it's hard to get some decent lighting in. Try extending the grey bg (clone tool will do) so that it covers his head, then add some 300px 100% soft white brushing from the top. Colouring -- this sig would've been far better with colours. Imo, the execution of the b/w is quite bad, and it really detracts from the depth, which otherwise would've been quite easy, considering the stock. You have too much gray and not enough black. Add some brightness/contrast adjustment layers, play around with the levels and curves to make it more interesting. Otherwise, there isn't much to say -- the pistol he is firing looks like crap; there is some random line close to his head pointing diagonally upwards; and there are some unneeded lines at the very left -- but apart from that, well done. |
Author: | Phoenix7015 [ Sat Nov 08, 2008 6:02 pm ] |
Post subject: | Re: Status's Sig Tips |
To fix the contrast and stuff move the left slider on levels so the darkest stuff is almost black. This should be near where most of the stuff on the histogram starts. Maybe mess with the middle slider a bit, but leave the right one alone. The whites are fine already. That's what I usually do, it should look much better |
Author: | StatusQ3 [ Sat Nov 08, 2008 6:05 pm ] |
Post subject: | Re: Status's Sig Tips |
Phoenix7015 wrote: To fix the contrast and stuff move the left slider on levels so the darkest stuff is almost black. This should be where near where most of the stuff on the histogram starts. Maybe mess with the middle slider a bit, but leave the right one alone. That's what I usually do, it should look much better A good tip ;) |
Author: | the_Sith_God [ Sat Nov 08, 2008 7:43 pm ] |
Post subject: | Re: Status's Sig Tips |
Habbe's sig reminds alot of your Stat |
Author: | StatusQ3 [ Sat Nov 08, 2008 7:49 pm ] |
Post subject: | Re: Status's Sig Tips |
I'm only using the sig I am now because the stupid dimension limits on the forum. Most sigs I make now are at least 150px high... |
Author: | the_Sith_God [ Sat Nov 08, 2008 7:52 pm ] |
Post subject: | Re: Status's Sig Tips |
Oh ok |
Author: | Habbe [ Sat Nov 08, 2008 8:31 pm ] |
Post subject: | Re: Status's Sig Tips |
thank you for the tips i hope that turned out better v1 v2 |
Author: | the_Sith_God [ Sat Nov 08, 2008 8:39 pm ] |
Post subject: | Re: Status's Sig Tips |
ummm V1 looks the best to me. |
Author: | Virus [ Sat Nov 08, 2008 8:39 pm ] |
Post subject: | Re: Status's Sig Tips |
second one looks better i think |
Author: | StatusQ3 [ Sat Nov 08, 2008 9:13 pm ] |
Post subject: | Re: Status's Sig Tips |
Habbe wrote: thank you for the tips i hope that turned out better v1 v2 V2 Isn't really good at all, it's just like one gradient map But compare with and you'll see that the difference is big -- and all you did was fix the colouring (you still have those unnecessary lines and the weird splatter on his arm, and the crappy effect on the gun). |
Author: | the_Sith_God [ Sat Nov 08, 2008 9:55 pm ] |
Post subject: | Re: Status's Sig Tips |
Yeah thats why i liked it, because v1 looks more expressed. |
Author: | Virus [ Sat Nov 08, 2008 11:43 pm ] |
Post subject: | Re: Status's Sig Tips |
status, i just fixed my sig a bit, is it better now? i just duplicated and moved a part of the blue bg, made it a bit darker(cuz dead space is a dark game) with "black light", put the opacity of the name lower, put some grunge brushed on it, with low opacity old: new: |
Author: | StatusQ3 [ Sun Nov 09, 2008 12:49 am ] |
Post subject: | Re: Status's Sig Tips |
Virus wrote: status, i just fixed my sig a bit, is it better now? i just duplicated and moved a part of the blue bg, made it a bit darker(cuz dead space is a dark game) with "black light", put the opacity of the name lower, put some grunge brushed on it, with low opacity old: new: This is about 300x better. Well done. Make the white bit to ther ight of him more interesting, and remove teh text, and you're there. |
Page 1 of 21 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |